Meet Our Team!
Our team consists of multiple veterans, with massive combined experience, multiple AAA game launches and with significant publishing and support experience to tens of millions of users. More than 100 million players have enjoyed our games, and many of them were acquired by big companies such as Ubisoft, Mail.ru, Microsoft and Peak Games.
Metaverse Game Studios is an independent game development company, utilizing remote working
methodology and therefore considers itself a global and multinational organization. We have bases in Florida, US and in Istanbul, Turkey, with more companies and locations coming soon.
Dozens of talented people from the US, Macedonia, China, Israel, Turkey, Iran, Mexico, Ukraine, Poland, Australia, Germany, and Syria (and probably the list of countries extended even more by the time you read these lines) joined the project. We are proud of our multicultural and national team! We all believed in Angelic and the vision and we were working hard to bring an epic game with solid blockchain features to you. Let us briefly introduce the leads.
Erkan founded Céidot Game Studios back in 2004, and developed 10 titles: Mostly strategy and RPG hybrids. Major games were Sovereign Symphony, Umaykut (which was acquired by Peak Games) and Céiron Wars. Erkan also worked for Crytek as Publishing producer and Director of Game Operations. He assisted Logic Artists to open a studio in Istanbul. He is lecturing at Bahcesehir University and mentoring game design master program at Istanbul Technical University.
Erkan was a representative and investment specialist at a US based fund under J.P.Morgan Chase&Co. and still mentoring various investment funds, accelerator programs and incubation centers.
Petar is another industry veteran at our team and was the lead programmer of the original Far Cry at Crytek. He also worked for Genuine Games, LLC (50 Cent: Bulletproof) and Bungie (Halo 3: ODST) as lead programmer. Since 2011 he has been leading KAMAi Media.
Emek is not just an art director, he is a technical art director, meaning he has an excellent knowledge of implementing the optimal solutions into the art pipeline with best artistic approaches. He has launched 1 PC and Xbox, 2 casual, 10+ hypercasual, 2 PC VR games so far and was art director at Nowhere Studios, Lightstorm, No-Pact, Teleporter VR and Hero Games.
Emre worked for Oculus, designed environments, and has a solid experience on VR, PC and Console projects. He also worked for Realworld One and Valkyrie Entertainment, and now works as concept artist at KitBash3D as well
HIDDEN HERO-1 (ANIMATION TEAM LEAD)
We have a hidden hero here, who is leading our animation department. He has a solid knowledge on AAA games and blockbuster Hollywood titles (hint: Venom!) We cannot reveal his identity at this stage. Just know this, we are promising you an immersive massively multiplayer game and a cinematic single player version, so there is a reason why we have an animation team lead with both Hollywood level cinematic experience and AAA game development past.
Another industry veteran, Ferhad, has been in the game development scene since 1994. His first company, Aneiva Inc. developed one of the first 360 high-res environments in 90s, and he managed large production teams at Midway Networks, Blue Genie, Céidot Game Studios and Koç Sistem. 25+ years of technology business, game development, VR and interactive software experience!
Martin is a magician when it comes to engineering proper C++ codes (to be honest, he is brutally systematic so good luck if you are working with him and writing dirty codes!), he is an expert of Unreal Engine and worked for Crytek Istanbul and Frankfurt.
Our audio maestro, Gunes, has a unique technical skillset (he is actually an Audio programmer, too) on top of his artistic (audiophiliac) abilities. He worked for Havelsan and Taleworlds Entertainment and nowadays composes epic scores for Angelic, so you all further immerse yourself in the dark and unforgiving universe of ours
HIDDEN HERO-2 (SENIOR 3D CHARACTER ARTIST)
Third and last hidden hero! His characters are pure art, more real than reality itself, and we are lucky to have him. We will leave one keyword and leave for now: Ubisoft experience…
REST OF THE TEAM
We have more than 40 people in our team, and 70+ talented artists and developers contributed to Angelic so far. Check our Whitepaper for the full list.